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![Aruken Marr Aruken Marr](https://images.evetech.net/characters/1352542234/portrait?size=64)
Aruken Marr
BSC LEGION Tactical Narcotics Team
134
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Posted - 2012.05.28 20:10:00 -
[1] - Quote
PVE is my money maker. I make isk to PVP. I would very much like it if CCP went and re-imagined the PVE part of the game. At the moment for me it's just a dull grind for isk/sec status, nothing more. If they added an element of variation and unpredictability it'd be a lot more bearable and hopefully fun. Please make PVE fun CCP, it gets a bit repetitive once youve ran missions/sites a few dozen times... |
![Aruken Marr Aruken Marr](https://images.evetech.net/characters/1352542234/portrait?size=64)
Aruken Marr
BSC LEGION Tactical Narcotics Team
134
|
Posted - 2012.05.28 20:35:00 -
[2] - Quote
Vera Algaert wrote: the rage if CCP implemented such proposals would be incredible.
people would be furious that their efficiency at grinding went way down (due to increased variation) and they now have to spend more time on an activity that is still unfun to them.
WoW players asked extremely vocally for more challenging and interesting dungeons - and when they got dungeons that couldn't be completed in 20 minutes and required some basic tactics & cooperation they punished Blizzard harshly for it.
It's understandable that bad players were unhappy but why did even the hardcore players cry for nerfs? because a dungeon (as opposed to raiding) is a means to gear up for the "real" game (raiding) and as such a chore that people want to get done with asap.
The same holds true for PvE in EVE for the type of person Aruken describes - a chore will always remain a chore no matter how you dress it up and the game developer making you less efficient at getting done with it only pisses you off.
I wouldn't mind a hit to efficiency if the process was more fun. Let's face it if something's a less of a chore it makes the whole experience a lot better. But who's to say they wouldnt be able to maintain income and still increase enjoyability of PVE? |
![Aruken Marr Aruken Marr](https://images.evetech.net/characters/1352542234/portrait?size=64)
Aruken Marr
BSC LEGION Tactical Narcotics Team
136
|
Posted - 2012.05.28 22:31:00 -
[3] - Quote
Ocih wrote:CCP like to talk out of both sides of their mouth. We seem to be forgetting they just nerfed the only fleet based PvE in the game because too many people were doing it. (Incursions)
I really would hate to be a Dev for this game. I don't envy them. It's the only game on the entire internet that is designed to not be played. The more we do it, the more they nerf it.
I think the issue was with the whole skewed risk vs reward thing. The fact that people were running hisec alts for incursions to earn isk for pvp out in null was a bit of an issue. Nothing wrong with incursions its just their payout was way too high for hisec when compared to the income out in null. |
![Aruken Marr Aruken Marr](https://images.evetech.net/characters/1352542234/portrait?size=64)
Aruken Marr
BSC LEGION Tactical Narcotics Team
136
|
Posted - 2012.05.28 23:00:00 -
[4] - Quote
Rico Minali wrote:Gul'gotha Derv'ash wrote:Basically the future for PvE is bleak. Why? The CSM is controlled by the PvP players that have been pushing their own agenda for years. They don't like having to leave the security of their Sov to rat or run missions so they ***** and moan to get more and more taken from high and put into null sec.
There in lies the biggest problem though. There is supposed to be a risk vs reward system in place. You risk being attacked at any moment in low/null sec so your reward should be high, right? Well in my experience the Sov space of alliances is MUCH safer than high sec. You run little to no risk of being killed by another player. If for some reason you do have someone that isn't friendly pop into your system you knew he was coming 10 minutes before from intel channels.
Most people will try to say that it takes a lot of effort to keep a sov system safe, but that is incorrect. It takes a lot of people in an alliance to keep Sov safe. If you have numbers, and can field a fleet you will rarely if ever find yourself needing to do so to defend your space.
The risk needs put back into Null to justify the rewards, i.e. remove local from null and leave it in low/high. Remove gate fire so you can't see when someone pops into your gate camps, etc, etc. That would be a step in the right direction.
edit: and this ISN"T a PvP game. This is a sandbox. It is designed to let people decide for themselves what they want to do inside the box. CCP has been moving farther and farther away from the true sandbox aspect and listened too much to what the CSM says. That is why you see a constant push for people to PvP and why CCP is moving the entire game in that direction, and has been for some time. No idea where you got your knowledge about nullsec and sov gameplay but I must say, I have never heard such a complete load of utter stupidity in all my time in Eve.
My god how did I miss that gem of a post. Guy needs a clue. |
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